We cook slots.
From idea to casino-ready game.
Say what you want. Chef cooks the math, symbols, mascot, sound and HUD — live, on one timeline — and serves a build that's ready for Stake.
Powered by Claude — the kitchen is ours, the chef is Claude.
The studio opens soon. Plans from $99/month.
- Idea
- Math
- Art
- Code
- Game
How it cooks
Four kitchens. One recipe.
A game is a Recipe — one document every door edits: the studio, the Chef, your own Claude Code. Each kitchen reads it, cooks its part, and you watch it happen.
- Idea
Recipe
One sentence in: title, theme, grid, RTP, max win, volatility, bonuses. Export it as recipe.json, fork it, cook it again.
- Math
Math Kitchen
Paytable, reels and bet modes, simulated live on mathcore. Bonus modules plug in and the numbers settle in front of you.
- Art
Art Kitchen
Symbols with real transparency, backgrounds, logo, a rigged Spine mascot and an 18-cue sound board that fit the theme.
- Code → Game
Game Kitchen
The HUD builder, the choreography timeline and the Serve stage: a Stake zip with the front build and the math books.
Powered by Claude
The kitchen is ours. The chef is Claude.
Claude does the main work: it cooks the math, the art, the mascot, the choreography and the HUD. slot.cooking gives it a real kitchen to cook in — the tools, the pipelines and the quality gates — so what it cooks can ship.
Claude cooks
Math. Paytable, reels and bet modes, fitted to the RTP and volatility you asked for.
Art. Symbols, backgrounds and the logo, in one style that fits the theme.
Mascot. Drawn in parts, rigged and animated in Spine.
Choreography. Every section from idle to epic win, timed to real outcomes.
HUD. Web and mobile layouts, checked on all ten Stake viewports.
slot.cooking gives it
Tools. 43 tools over one Recipe — the same ones the studio's buttons press.
Pipelines. Image, mascot and sound generation, mathcore sims and production books.
Quality gates. Stake math gates, HUD lint, the choreography review. Red gates stop the serve.
Serve. A Stake-ready zip: the front build plus the math books.
Two ways to cook
- 1 · In the studio
Chef in the studio
Press / and ask, or let Autopilot cook it all on Studio. You watch every step land on the timeline.
- 2 · In your terminal
Your own Claude Code, over MCP
Add the kitchen to Claude Code and it cooks with the same tools, thinking on your own Claude plan. Connect Claude Code · Animate locally with Spine
Claude is an AI model made by Anthropic. slot.cooking is an independent product built on it.
Chef & MCP
Say it. Chef cooks it.
slot.cooking is an MCP server. Plug it into Claude Code and your own agent gets the real tools: run sims, generate symbols, rig a mascot, lay out the HUD, serve the zip. Or ask the Chef right in the studio.
Make a key.
Settings → MCP keys. It's shown once; revoke it any time.Add the kitchen.
claude mcp add --transport http slot-cooking https://slot.cooking/api/mcp --header "Authorization: Bearer sc_…"Say what you want.
Cook me a 5×3 neon koi slot: 96% RTP, medium volatility, free spins and a buy bonus. Show me every stage.
- Claude Code thinks on your own Claude plan — credits only pay for what our kitchen generates. Full setup guide
> Cook me a 5×3 neon koi slot: 96% RTP, medium volatility, free spins and a buy bonus. Show me every stage.
- ● slot-cooking · playbook_get⎿ the slot playbook + the hard gates
- ● slot-cooking · update_brief⎿ Neon Koi · 5×3 · lines · 96% · 5,000×
- ● slot-cooking · toggle_module⎿ free_spins ✓ buy_bonus ✓ (math, HUD, scenes updated)
- ● slot-cooking · run_sim⎿ job_… · 2M spins → RTP 96.02% · bonus 1 in 191
- ● slot-cooking · generate_symbols⎿ job_… · 9 symbols queued · 198 cr held
- ● slot-cooking · rig_mascot⎿ job_… · Kiko · concept → parts → rig
- ● slot-cooking · hud_lint⎿ 10 Stake viewports · 0 errors
- ● slot-cooking · export_stake_zip⎿ gates green · zip ready 🔥
Served. Open it in the studio: every stage is there, and you can change any of it by hand.
Art Kitchen
Every stage, visible.
Nothing happens off-screen. This is Kiko, the Neon Koi mascot, cooked from one sentence to a rigged Spine skeleton — every step kept, timed, and open in the demo.
01Key art anchored on the H1 symbol, so the mascot belongs to the set.
02Rig-ready kits: every part drawn whole, with tuck tabs under the joints.
03Chroma key + connected components: five whole parts, zero torn.
04Parts matched back onto the hero and joints measured.
05An eye sticker and a closed-lid state, so Kiko can blink.
06Weighted meshes that pass the seam and tear gates.
0712 clips — idle, react, win, celebrate — checked in the Spine 4.2 player.
08Spine 4.2 JSON + atlas, ready for the game runtime.
A live feed
Every tool call, what it cost and what it made — the moment it exists.
A timeline you can scrub
Every section from idle to epic win, played from a real math book.
Inspect anything
Your mascot's bones, meshes and every animation — Spine 4.2, ready to ship.
Math Kitchen · Bonuses
Bonuses plug in.
Turn on a module and the math, the HUD, the timeline and the stages change together — one move, one undo. Nothing half-wired.
- Free spins
- Ante betStarter
- Buy bonusStarter
- Tumble / cascadeStarter
- Free-spins multiplierStarter
- Multiplier wildsPro
- Expanding wildssoon
- Sticky wildssoon
- Hold & winsoon
- Mystery symbolssoon
- Math+ bet mode “bonus” (100× the bet), simulated
- HUD+ the buy bonus button, web + mobile
- Timeline+ Buy bonus section and its scene
- Sound+ 1 cue (buy_confirm)
- Art+ a buy card slot (45 cr when you cook it)
- StagesMath, Motion, HUD, Serve back to review
One change to the Recipe — one undo takes all of it back.
Game Kitchen · the HUD builder
One HUD. Ten Stake screens.
Lay out web (1200×675) and mobile (420×900) once. Every change is checked on all ten Stake viewports: scale-to-fit, thumb reach, text that fits, and tap targets of at least 44 CSS px on the smallest phone (320×568). Below is the real layout function your game ships with.
Desktop
1200×675 · ×1.00
taps ≥ 60 px
Laptop
1024×576 · ×0.85
taps ≥ 51 px
Pop-out L
800×450 · ×0.67
taps ≥ 40 px
Mobile L landscape
812×425 · ×0.63
taps ≥ 37 px
Mobile M landscape
667×375 · ×0.56
taps ≥ 33 px
Mobile S landscape
568×320 · ×0.47
taps ≥ 28 px
Pop-out S
400×225 · ×0.33
taps ≥ 20 px
Mobile L
425×812 · ×0.90
taps ≥ 63 px
Mobile M
375×667 · ×0.74
taps ≥ 51 px
Mobile S
320×568 · ×0.63
taps ≥ 44 px
Math Kitchen
Real math, not vibes.
Every change runs a Monte Carlo sim on darkbyte-mathcore — the same engine that writes the production books Stake Engine expects. These are Neon Koi's real numbers.
- RTP
- 96.00%base game, mathcore books
- Bonus
- 1 in 191free spins trigger
- Max win
- 5,000×1 in 4.0M spins
- Hit rate
- 39.9%σ 13.0× · buy 100×
- 10
- 7
- 11
- 8
- 7
- 9
- 9
- 29
- 7
- 3
- 0
- Up to 200M spins per sim
- 12-bucket win distribution
- Stake math gates per bet mode
- Production books + LUT, zipped
Pricing
Pay for what gets cooked.
Credits pay for generation: a symbol is 25 cr, a background 25 cr, a full sound board 205 cr. Out of credits? Nothing runs until you top up — never an overage.
Starter
$99 /month
8,000 credits a month · 3 projects · 2 MCP keys
Pro
$299 /month
25,000 credits a month · 15 projects · 5 MCP keys
- White-label
Studio
$999 /month
90,000 credits a month · 100 projects · 20 MCP keys
Turnkey — $1,490. We cook it, a human reviews it, you get the Stake zip. No plan needed.
Compare plansNo trial — a free demo of the whole studio opens with it. Crypto only: USDT and USDC. Plans are prepaid and never auto-renew.
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