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ChefMCP for Claude Code

We cook slots.

From idea to casino-ready game.

Say what you want. Chef cooks the math, symbols, mascot, sound and HUD — live, on one timeline — and serves a build that's ready for Stake.

Powered by Claude

The studio opens soon. Plans from $99/month.

  1. Idea
  2. Math
  3. Art
  4. Code
  5. Game
A preview of the studio: Chef cooks Neon Koi — recipe, math, symbols, the Kiko mascot, sound and HUD — while the reels land a big win on the choreography timeline.

How it cooks

Four kitchens. One recipe.

A game is a Recipe — one document every door edits: the studio, the Chef, your own Claude Code. Each kitchen reads it, cooks its part, and you watch it happen.

  1. Idea

    Recipe

    One sentence in: title, theme, grid, RTP, max win, volatility, bonuses. Export it as recipe.json, fork it, cook it again.

  2. Math

    Math Kitchen

    Paytable, reels and bet modes, simulated live on mathcore. Bonus modules plug in and the numbers settle in front of you.

  3. Art

    Art Kitchen

    Symbols with real transparency, backgrounds, logo, a rigged Spine mascot and an 18-cue sound board that fit the theme.

  4. Code → Game

    Game Kitchen

    The HUD builder, the choreography timeline and the Serve stage: a Stake zip with the front build and the math books.

Powered by Claude

The kitchen is ours. The chef is Claude.

Claude does the main work: it cooks the math, the art, the mascot, the choreography and the HUD. slot.cooking gives it a real kitchen to cook in — the tools, the pipelines and the quality gates — so what it cooks can ship.

Claude cooks

  • Math. Paytable, reels and bet modes, fitted to the RTP and volatility you asked for.

  • Art. Symbols, backgrounds and the logo, in one style that fits the theme.

  • Mascot. Drawn in parts, rigged and animated in Spine.

  • Choreography. Every section from idle to epic win, timed to real outcomes.

  • HUD. Web and mobile layouts, checked on all ten Stake viewports.

slot.cooking gives it

  • Tools. 43 tools over one Recipe — the same ones the studio's buttons press.

  • Pipelines. Image, mascot and sound generation, mathcore sims and production books.

  • Quality gates. Stake math gates, HUD lint, the choreography review. Red gates stop the serve.

  • Serve. A Stake-ready zip: the front build plus the math books.

Two ways to cook

  1. 1 · In the studio

    Chef in the studio

    Press / and ask, or let Autopilot cook it all on Studio. You watch every step land on the timeline.

  2. 2 · In your terminal

    Your own Claude Code, over MCP

    Add the kitchen to Claude Code and it cooks with the same tools, thinking on your own Claude plan. Connect Claude Code · Animate locally with Spine

Claude is an AI model made by Anthropic. slot.cooking is an independent product built on it.

Chef & MCP

Say it. Chef cooks it.

slot.cooking is an MCP server. Plug it into Claude Code and your own agent gets the real tools: run sims, generate symbols, rig a mascot, lay out the HUD, serve the zip. Or ask the Chef right in the studio.

  1. Make a key.

    Settings → MCP keys. It's shown once; revoke it any time.
  2. Add the kitchen.

    claude mcp add --transport http slot-cooking https://slot.cooking/api/mcp --header "Authorization: Bearer sc_…"
  3. Say what you want.

    Cook me a 5×3 neon koi slot: 96% RTP, medium volatility, free spins and a buy bonus. Show me every stage.
  4. Claude Code thinks on your own Claude plan — credits only pay for what our kitchen generates. Full setup guide
claude — ~/games/neon-koi

> Cook me a 5×3 neon koi slot: 96% RTP, medium volatility, free spins and a buy bonus. Show me every stage.

  1. ● slot-cooking · playbook_get
    ⎿ the slot playbook + the hard gates
  2. ● slot-cooking · update_brief
    ⎿ Neon Koi · 5×3 · lines · 96% · 5,000×
  3. ● slot-cooking · toggle_module
    ⎿ free_spins ✓ buy_bonus ✓ (math, HUD, scenes updated)
  4. ● slot-cooking · run_sim
    ⎿ job_… · 2M spins → RTP 96.02% · bonus 1 in 191
  5. ● slot-cooking · generate_symbols
    ⎿ job_… · 9 symbols queued · 198 cr held
  6. ● slot-cooking · rig_mascot
    ⎿ job_… · Kiko · concept → parts → rig
  7. ● slot-cooking · hud_lint
    ⎿ 10 Stake viewports · 0 errors
  8. ● slot-cooking · export_stake_zip
    ⎿ gates green · zip ready 🔥

Served. Open it in the studio: every stage is there, and you can change any of it by hand.

Art Kitchen

Every stage, visible.

Nothing happens off-screen. This is Kiko, the Neon Koi mascot, cooked from one sentence to a rigged Spine skeleton — every step kept, timed, and open in the demo.

Concept: Key art anchored on the H1 symbol, so the mascot belongs to the set.01
Concept54.4 s

Key art anchored on the H1 symbol, so the mascot belongs to the set.

Part sheets: Rig-ready kits: every part drawn whole, with tuck tabs under the joints.02
Part sheets2 min

Rig-ready kits: every part drawn whole, with tuck tabs under the joints.

Cut: Chroma key + connected components: five whole parts, zero torn.03
Cut3 s

Chroma key + connected components: five whole parts, zero torn.

Seat: Parts matched back onto the hero and joints measured.04
Seat14 min

Parts matched back onto the hero and joints measured.

Eyes + blink: An eye sticker and a closed-lid state, so Kiko can blink.05
Eyes + blink2 min

An eye sticker and a closed-lid state, so Kiko can blink.

Mesh + weights: Weighted meshes that pass the seam and tear gates.06
Mesh + weights4 s

Weighted meshes that pass the seam and tear gates.

Animate: 12 clips — idle, react, win, celebrate — checked in the Spine 4.2 player.07
Animate4 min

12 clips — idle, react, win, celebrate — checked in the Spine 4.2 player.

Serve: Spine 4.2 JSON + atlas, ready for the game runtime.08
Serve3.7 s

Spine 4.2 JSON + atlas, ready for the game runtime.

  • A live feed

    Every tool call, what it cost and what it made — the moment it exists.

  • A timeline you can scrub

    Every section from idle to epic win, played from a real math book.

  • Inspect anything

    Your mascot's bones, meshes and every animation — Spine 4.2, ready to ship.

Math Kitchen · Bonuses

Bonuses plug in.

Turn on a module and the math, the HUD, the timeline and the stages change together — one move, one undo. Nothing half-wired.

  • Free spins
  • Ante betStarter
  • Buy bonusStarter
  • Tumble / cascadeStarter
  • Free-spins multiplierStarter
  • Multiplier wildsPro
  • Expanding wildssoon
  • Sticky wildssoon
  • Hold & winsoon
  • Mystery symbolssoon
Buy bonusneeds Free spins · not with Ante bet
  • Math+ bet mode “bonus” (100× the bet), simulated
  • HUD+ the buy bonus button, web + mobile
  • Timeline+ Buy bonus section and its scene
  • Sound+ 1 cue (buy_confirm)
  • Art+ a buy card slot (45 cr when you cook it)
  • StagesMath, Motion, HUD, Serve back to review

One change to the Recipe — one undo takes all of it back.

Game Kitchen · the HUD builder

One HUD. Ten Stake screens.

Lay out web (1200×675) and mobile (420×900) once. Every change is checked on all ten Stake viewports: scale-to-fit, thumb reach, text that fits, and tap targets of at least 44 CSS px on the smallest phone (320×568). Below is the real layout function your game ships with.

  • Desktop

    1200×675 · ×1.00

    taps ≥ 60 px

  • Laptop

    1024×576 · ×0.85

    taps ≥ 51 px

  • Pop-out L

    800×450 · ×0.67

    taps ≥ 40 px

  • Mobile L landscape

    812×425 · ×0.63

    taps ≥ 37 px

  • Mobile M landscape

    667×375 · ×0.56

    taps ≥ 33 px

  • Mobile S landscape

    568×320 · ×0.47

    taps ≥ 28 px

  • Pop-out S

    400×225 · ×0.33

    taps ≥ 20 px

  • Mobile L

    425×812 · ×0.90

    taps ≥ 63 px

  • Mobile M

    375×667 · ×0.74

    taps ≥ 51 px

  • Mobile S

    320×568 · ×0.63

    taps ≥ 44 px

Math Kitchen

Real math, not vibes.

Every change runs a Monte Carlo sim on darkbyte-mathcore — the same engine that writes the production books Stake Engine expects. These are Neon Koi's real numbers.

RTP
96.00%base game, mathcore books
Bonus
1 in 191free spins trigger
Max win
5,000×1 in 4.0M spins
Hit rate
39.9%σ 13.0× · buy 100×
Where the RTP comes from% of RTP by win size (× bet), base game
  • 10
  • 7
  • 11
  • 8
  • 7
  • 9
  • 9
  • 29
  • 7
  • 3
  • 0
  • Up to 200M spins per sim
  • 12-bucket win distribution
  • Stake math gates per bet mode
  • Production books + LUT, zipped

Pricing

Pay for what gets cooked.

Credits pay for generation: a symbol is 25 cr, a background 25 cr, a full sound board 205 cr. Out of credits? Nothing runs until you top up — never an overage.

  • Starter

    $99 /month

    8,000 credits a month · 3 projects · 2 MCP keys

  • Pro

    $299 /month

    25,000 credits a month · 15 projects · 5 MCP keys

  • White-label

    Studio

    $999 /month

    90,000 credits a month · 100 projects · 20 MCP keys

Turnkey — $1,490. We cook it, a human reviews it, you get the Stake zip. No plan needed.

Compare plans

No trial — a free demo of the whole studio opens with it. Crypto only: USDT and USDC. Plans are prepaid and never auto-renew.

FAQ

Questions, answered.

Do I need Claude Code?
No. You can cook everything in the studio and ask the Chef there. Claude Code over MCP lets your own agent drive the same kitchen — and its thinking runs on your own Claude plan.
Is there a free trial?
No trial — there will be a demo instead: the full studio with Neon Koi, free and without sign-up, opening together with the studio. Edits there won't be saved and nothing paid runs.
What happens when I run out of credits or my plan ends?
Nothing runs. Every paid action checks your plan and balance before it starts; if either comes up short it's refused, you see exactly why, and nothing is charged. Your projects stay readable.
Who owns the game?
You do: the art, audio, math and code in your zip, with a commercial license on every paid plan.
Do you upload to Stake for me?
The Game Kitchen serves a Stake-ready zip — front build plus math books. You upload it with your own Stake Engine account; we never ask for your session.

Your next slot is one sentence away.